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	<title>Wii Internet Channel Homebrew</title>
	<atom:link href="http://blog.wiioperasdk.com/feed/" rel="self" type="application/rss+xml" />
	<link>http://blog.wiioperasdk.com</link>
	<description>A Learning and Sharing Resource for Developers of Internet Games for the Wii</description>
	<pubDate>Sun, 17 Aug 2008 15:55:08 +0000</pubDate>
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	<language>en</language>
			<item>
		<title>Updated Homepage Interface</title>
		<link>http://blog.wiioperasdk.com/2008/08/16/updated-homepage-interface/</link>
		<comments>http://blog.wiioperasdk.com/2008/08/16/updated-homepage-interface/#comments</comments>
		<pubDate>Sat, 16 Aug 2008 23:23:49 +0000</pubDate>
		<dc:creator>HullBreach</dc:creator>
		
		<category><![CDATA[JavaScript]]></category>

		<category><![CDATA[Wii Opera SDK]]></category>

		<category><![CDATA[fps]]></category>

		<category><![CDATA[menu]]></category>

		<category><![CDATA[opera]]></category>

		<category><![CDATA[raycasting]]></category>

		<category><![CDATA[sdk]]></category>

		<category><![CDATA[wii]]></category>

		<guid isPermaLink="false">http://blog.wiioperasdk.com/?p=27</guid>
		<description><![CDATA[
I thought it&#8217;d be fun to make a non-traditional menu interface for the homepage of http://wiioperasdk.com, so I ported over the FPS engine from the demo/widget.  All thumbnails within the homepage hallway are hyperlinks to existing demos and games. Enjoy!
]]></description>
		<wfw:commentRss>http://blog.wiioperasdk.com/2008/08/16/updated-homepage-interface/feed/</wfw:commentRss>
		</item>
		<item>
		<title>New Racing Game</title>
		<link>http://blog.wiioperasdk.com/2008/07/29/new-racing-game/</link>
		<comments>http://blog.wiioperasdk.com/2008/07/29/new-racing-game/#comments</comments>
		<pubDate>Tue, 29 Jul 2008 07:23:57 +0000</pubDate>
		<dc:creator>HullBreach</dc:creator>
		
		<category><![CDATA[Games]]></category>

		<category><![CDATA[Wii Opera SDK]]></category>

		<category><![CDATA[3d]]></category>

		<category><![CDATA[opera]]></category>

		<category><![CDATA[racing]]></category>

		<category><![CDATA[sdk]]></category>

		<category><![CDATA[textured]]></category>

		<category><![CDATA[wii]]></category>

		<guid isPermaLink="false">http://blog.wiioperasdk.com/?p=26</guid>
		<description><![CDATA[I&#8217;m starting work on a new racing game that uses the Wii Opera SDK.  I&#8217;m planning on making it multiplayer online with the number of players TBD.  So far I&#8217;ve been testing a few types of graphical engines from top-down to full 3D.  Whatever looks best and runs at a good framerate will be the [...]]]></description>
		<wfw:commentRss>http://blog.wiioperasdk.com/2008/07/29/new-racing-game/feed/</wfw:commentRss>
		</item>
		<item>
		<title>Wii Opera SDK - New Mesh Format</title>
		<link>http://blog.wiioperasdk.com/2008/07/18/wii-opera-sdk-new-mesh-format/</link>
		<comments>http://blog.wiioperasdk.com/2008/07/18/wii-opera-sdk-new-mesh-format/#comments</comments>
		<pubDate>Fri, 18 Jul 2008 10:37:54 +0000</pubDate>
		<dc:creator>HullBreach</dc:creator>
		
		<category><![CDATA[JavaScript]]></category>

		<category><![CDATA[Wii Opera SDK]]></category>

		<category><![CDATA[3d]]></category>

		<category><![CDATA[flat shade]]></category>

		<category><![CDATA[mapping]]></category>

		<category><![CDATA[mesh]]></category>

		<category><![CDATA[opera]]></category>

		<category><![CDATA[sdk]]></category>

		<category><![CDATA[texture]]></category>

		<category><![CDATA[triangles]]></category>

		<category><![CDATA[wii]]></category>

		<guid isPermaLink="false">http://blog.wiioperasdk.com/?p=25</guid>
		<description><![CDATA[Most of the code migration to the new version 3.x of the Wii Opera SDK is complete.  One of the big changes is the format for mesh arrays.  The format is as follows:
Mesh[triangle][x1,y1,z1, x2,y2,z2, x3,y3,z3, r,g,b, texture, shading]
Mesh[triangle][x1,y1, x2,y2, x3,y3, r,g,b, texture, shading]
As you may notice, this new format opens the door to mesh arrays [...]]]></description>
		<wfw:commentRss>http://blog.wiioperasdk.com/2008/07/18/wii-opera-sdk-new-mesh-format/feed/</wfw:commentRss>
		</item>
		<item>
		<title>New Dungeon Editor in the Works for Wii Opera SDK Raycaster</title>
		<link>http://blog.wiioperasdk.com/2008/07/15/new-dungeon-editor-in-the-works-for-wii-opera-sdk-raycaster/</link>
		<comments>http://blog.wiioperasdk.com/2008/07/15/new-dungeon-editor-in-the-works-for-wii-opera-sdk-raycaster/#comments</comments>
		<pubDate>Tue, 15 Jul 2008 20:03:04 +0000</pubDate>
		<dc:creator>HullBreach</dc:creator>
		
		<category><![CDATA[Wii Opera SDK]]></category>

		<category><![CDATA[doom]]></category>

		<category><![CDATA[dungeon]]></category>

		<category><![CDATA[editor]]></category>

		<category><![CDATA[fps]]></category>

		<category><![CDATA[opera]]></category>

		<category><![CDATA[raycaster]]></category>

		<category><![CDATA[raycasting]]></category>

		<category><![CDATA[sdk]]></category>

		<category><![CDATA[wii]]></category>

		<category><![CDATA[wolfenstein]]></category>

		<guid isPermaLink="false">http://blog.wiioperasdk.com/?p=24</guid>
		<description><![CDATA[The dungeon editor for the Wii Opera SDK&#8217;s raycasting class is under development now. To play around with a very early version, visit here.  Currently the dungeons cannot be saved or loaded, but they can be edited and viewed by clicking on texture images.  The final version will offer the following:

Ability to load and save [...]]]></description>
		<wfw:commentRss>http://blog.wiioperasdk.com/2008/07/15/new-dungeon-editor-in-the-works-for-wii-opera-sdk-raycaster/feed/</wfw:commentRss>
		</item>
		<item>
		<title>Wii Opera SDK Raycasting Class Updated</title>
		<link>http://blog.wiioperasdk.com/2008/06/25/wii-opera-sdk-raycasting-class-updated/</link>
		<comments>http://blog.wiioperasdk.com/2008/06/25/wii-opera-sdk-raycasting-class-updated/#comments</comments>
		<pubDate>Wed, 25 Jun 2008 18:12:50 +0000</pubDate>
		<dc:creator>HullBreach</dc:creator>
		
		<category><![CDATA[JavaScript]]></category>

		<category><![CDATA[Wii Opera SDK]]></category>

		<category><![CDATA[3d]]></category>

		<category><![CDATA[fps]]></category>

		<category><![CDATA[raycasting]]></category>

		<category><![CDATA[shooter]]></category>

		<category><![CDATA[sidescroller]]></category>

		<category><![CDATA[wii]]></category>

		<guid isPermaLink="false">http://blog.wiioperasdk.com/?p=23</guid>
		<description><![CDATA[The following features have been added to the Raycasting class:

Left and right strafing
Ducking
Variable camera altitude
Teleporting
Background images for sky and ground

With these added features, the possibility exists to create games in the genres of on-rails shooter and 3D sidescroller.
]]></description>
		<wfw:commentRss>http://blog.wiioperasdk.com/2008/06/25/wii-opera-sdk-raycasting-class-updated/feed/</wfw:commentRss>
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