Tuesday, July 15th, 2008
The dungeon editor for the Wii Opera SDK’s raycasting class is under development now. To play around with a very early version, visit here. Currently the dungeons cannot be saved or loaded, but they can be edited and viewed by clicking on texture images. The final version will offer the following:
- Ability to load and save custom dungeons
- Seemless integration into games
- Linking of dungeons to website accounts
- Uploadable textures
- Gallery viewer for dungeons made by others
- Set teleportation points
- Scriptable settings for levels
- Customizable dungeon sizes from 10×10 to 99×99
Tags: doom, dungeon, editor, fps, opera, raycaster, raycasting, sdk, wii, wolfenstein
Posted in Wii Opera SDK | No Comments »
Tuesday, June 24th, 2008
Much of the Wii Opera SDK is being overhauled or rewritten from scratch for the upcoming version 3.0 release. Unfortunately, some of the new features have to wait until the Opera 9.5 build of the Internet Channel becomes available for the Wii. The new Wii Remote class is available now, as is the Raycasting class, in the preview release. The new Drawing class makes use of the Canvas::transform function, which is available in Opera 9.5 but not the 9.27 build of the Internet Channel. You can see it in action on a computer, but the demo does not work on the Wii yet. Also coming with the 3.0 release will be a dungeon editor for the raycaster so that developers can create their own games. The raycaster is versatile enough that it can even be used to create on-rails flight sims and 3D side scrollers.
Tags: fps, internet channel, JavaScript, opera 9.5, raycaster, raycasting, shooter, side scroller, Wii Opera SDK
Posted in JavaScript, Wii Opera SDK, Wii Remote | No Comments »