Posts Tagged ‘raycasting’
Saturday, August 16th, 2008

I thought it’d be fun to make a non-traditional menu interface for the homepage of http://wiioperasdk.com, so I ported over the FPS engine from the demo/widget. All thumbnails within the homepage hallway are hyperlinks to existing demos and games. Enjoy!
Tags: fps, menu, opera, raycasting, sdk, wii
Posted in JavaScript, Wii Opera SDK | 1 Comment »
Tuesday, July 15th, 2008
The dungeon editor for the Wii Opera SDK’s raycasting class is under development now. To play around with a very early version, visit here. Currently the dungeons cannot be saved or loaded, but they can be edited and viewed by clicking on texture images. The final version will offer the following:
- Ability to load and save custom dungeons
- Seemless integration into games
- Linking of dungeons to website accounts
- Uploadable textures
- Gallery viewer for dungeons made by others
- Set teleportation points
- Scriptable settings for levels
- Customizable dungeon sizes from 10×10 to 99×99
Tags: doom, dungeon, editor, fps, opera, raycaster, raycasting, sdk, wii, wolfenstein
Posted in Wii Opera SDK | No Comments »
Wednesday, June 25th, 2008
The following features have been added to the Raycasting class:
- Left and right strafing
- Ducking
- Variable camera altitude
- Teleporting
- Background images for sky and ground
With these added features, the possibility exists to create games in the genres of on-rails shooter and 3D sidescroller.
Tags: 3d, fps, JavaScript, raycasting, shooter, sidescroller, wii, Wii Opera SDK
Posted in JavaScript, Wii Opera SDK | No Comments »
Tuesday, June 24th, 2008
Much of the Wii Opera SDK is being overhauled or rewritten from scratch for the upcoming version 3.0 release. Unfortunately, some of the new features have to wait until the Opera 9.5 build of the Internet Channel becomes available for the Wii. The new Wii Remote class is available now, as is the Raycasting class, in the preview release. The new Drawing class makes use of the Canvas::transform function, which is available in Opera 9.5 but not the 9.27 build of the Internet Channel. You can see it in action on a computer, but the demo does not work on the Wii yet. Also coming with the 3.0 release will be a dungeon editor for the raycaster so that developers can create their own games. The raycaster is versatile enough that it can even be used to create on-rails flight sims and 3D side scrollers.
Tags: fps, internet channel, JavaScript, opera 9.5, raycaster, raycasting, shooter, side scroller, Wii Opera SDK
Posted in JavaScript, Wii Opera SDK, Wii Remote | No Comments »
Wednesday, June 18th, 2008
The first demo of the Wii Opera SDK raycasting dungeon class is available for play at http://wiioperasdk.com/wall.html. Features in this beta are as follows:
- Axis-aligned grid-based raycasting
- Texture-mapped walls
- Second-pass wall effects (flashlight, gouraud, shadow)
- Variable ray resolution (for speed adjustment)
- Bounce generated by walking
I will be tweaking the engine and writing documentation for it throughout the day.
Tags: 3d, doom, fps, raycasting, texture-mapping, texturing, wolfenstein 3d
Posted in Coding, JavaScript, Wii Opera SDK | No Comments »